New Officials Page

Welcome to World Lacrosse Sixes

World Lacrosse was created by the international community to emphasize the growth of the game across the world. Sixes is proposed to be played in the 2028 Olympics and there are annual international tournaments. 

The goal was to create a game that was easy to get new programs started.  Fewer players, smaller space, and specific amount of time made it easier for new programs to launch. This game focuses on skill, pace of play, and emphasizes quick decision making. It puts the responsibility on safety on the players. When fouls are committed, players are removed from the field. They can be expelled for 3 major fouls or a single dangerous propel.

This page will cover the basics for getting started with Sixes (Women's).

This is the summary card from World Lacrosse. Notice the shot clock and fouls enforcement. That will be the majority of what we manage during the game.

Take a minute to familiarize yourself with the rule book.

Game Play - 24

Fouls - Page 36

Signals - 45 

Shot clock Reset (hand over head - swirling motion)

Shot Clock

Shot clock is typically 30 seconds, but for the SXS tournament, it will be 40 seconds. 

Shot clock resets when: 

The ball hits the goalie or goal

Foul on defense

Change of possession


For a quick summary of fouls see my CLINIC page.

Detailed Rules on Fouls start on Page 36 of the rulebook.

The key changes from traditional field:

Minor fouls will either be a change in possession or loss of a player. If foul is on attack, change in possession. If foul on defense, a 30s penalty on the offender.

There is no specific sphere call and cross body checking motion is allowed (no contact)

Handle sphere calls with "Interference" - (Minor 30s)

Call contact with the head as a slash (Major foul 1M)

There is no 3 seconds or shooting space (See notes on walling)

Dangerous Propel is a red card (expires end of current game)

The common calls will be

Pushing/Holding/Interference - Game play is designed to be fast, if there is a lot of contact, players will sit for 30 seconds (or 1M - unnecessary roughness)

Cross Check - Note - this is different than "contact with a horizontal stick" This is a thrusting motion with a stick (either horizontal or straight). It will need to be controlled. There will be a fast pace. "Meet and greet" should be allowed, but significant contact should be carded to keep games under control.

Tripping and other forms of contact should be called. 

The rest of your time will be managing boundary balls and tracking goalie time.

If you need to control a game that is too aggressive, you can use the call "Unnecessary Roughness" (Major 1m)

After a goal, the goalie has 5 seconds to get the ball from the net and 5 seconds to clear the circle. Goalie is not allowed to re-enter the circle with the ball.

SXS Tournament Specific Notes

Red card disqualifies a player from remaining time in current game

No Midline - No over and back, Goalie can score

One official per field

Card time will be managed by table official, no need to track card # or time

Foul Administration

Use the "Play on" (Held whistle) call to maintain the advantage to a team that was fouled. Repeated fouls can be called delay of game, or after advantage has been lost, the whistle can be blown and the call can be made.

Minor fouls are spot fouls. (On Attack) Award to defense and whistle start (On Defense) Remove player for 30s and restart play at Spot (Defensive Zone) or 2M from the nearest boundary line (Offensive Zone).

Any cards administered should be tracked by the table. Player #, Time, Foul Count

Time starts when player enters penalty area

Minor - 30s, Major 1 min, Expulsion 2 min - (Player may not return to game)

Three Major fouls and the player is not allowed to return to the game

For 3rd Yellow or Red, Team must serve time of foul short one player, then a substitute can return to the field

Common Signals